![]() The int32Array has a much smaller size, but when creating the BLOB object for download the int8Array is apparently used. glb as a JS object, I can see that there are several ArrayBuffers, including an Int8Array and an int32Array. I have a small starting point, but honestly I lack the experience. ![]() I have already played with all options of the THREE.GLTFExporter, but could not find any significant changes. For the most part the threejs exporter is worse than the one from Blender. Unfortunately I cannot always reproduce this behaviour. glb using the THREE.GLTFExporter.īut I could see that a ~200KB. Due to the change in some projects I have developed a small local tool for the conversion from.
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